Goodest Boi
Devlog
- June 02, 2019 by Jayne Gale1##finalist, ##chromacon, ##chromaartawards, ##videogame, ##madewithheartWe're super honoured and humbled to be selected as one of only three finalists in the Chroma Art Awards 2019 in the Student Videogame category over the whole country. The judges comment that it was c... Continue reading
- May 02, 2019 by Jayne Gale##motionsickness, ##playerfeedback, ##accessible, ##relaxing, ##playercareA small but significant number of playtesters told us that Goodest Boi made them motion sick. Since our whole intention was to create a pleasurable and relaxing experience, I've made a 'Steady' versi... Continue reading
- April 20, 2019 by Jayne Gale##theendhasnotyetbeenwritten, ##gameover, ##endgame, ##releasedtothewildWell that's Goodest Boi, done and dusted! There's always more we could add, but the 80/20 Rule rules, and our tutor sets a cracking pace. We have more games to make, and so we move on, leaving Goodes... Continue reading
- April 08, 2019 by Jayne Gale##analytics, ##pathlesstrodden, ##update, ##optimisation, #minorsResponding to the feedback from our wonderful fans, we have tweaked a few things to improve player experience. The player can now walk faster, The dog is a bit louder. The font is clearer. We also... Continue reading