Min'atoa Station Launch!
When I started writing devlogs about Min'atoa in the itch Community in March (and tinkered on it since mid-2017), it seemed a far-fetched dream that we'd launch to the public. And now here it is, I want to cry.
Jayne Gale and Brian McClintock, Escape Velocity Studios, present to you
Min'atoa Station.
It's a love letter to Cyan Inc, it's a crazy passion project, it's a testament to an unlikely friendship of two devs who aspired to learn Unity together. and thus became Escape Velocity Studios.
I (Jayne) feel hugely blessed and privileged to have learnt, at age 60, to create imaginary virtual worlds, WALK around in them, enjoy their richness and beauty, and even interact with them. I owe a debt of gratitude to my talented tutors at Yoobee Colleges, Jacob Grossman, Matt Payne and Woodrow Cizadlo for generously sharing their profound expertise.
For those interested in our journey, I have a devlog on tumblr, and I'll post a reflection and postmortem by next week. This is not the end for Min'atoa Station, there is more to come, so this is a soft launch - a line in the sand, a milestone moment. The end has not yet been written.
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Min'atoa Station
Min'atoa Station - beautiful, mysterious, deserted. Good luck finding your way out.
Status | In development |
Author | Jayne Gale |
Genre | Adventure |
Tags | Exploration, Fantasy, Narrative, Story Rich, Walking simulator |
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